
If that’s true, and you’re playing on Xbox One, we want to hear from you and have a special request to make! However, we have seen reports from some players that this issue happens more frequently. For most players, they’ll see this bug once and never again, or not for a long time. This is one of the trickier issues to track. Terrain loading error and unable to save. According to our data this crash was the #1 occurring crash on PS5 for Subnautica, so this should make the game more stable overall.

In addition to resolving the issue of the game capping at 1080p, this patch also included a fix for a base physics bug and a crash fix. This patch passed certification and has been released. When the patch releases it should resolve any issues you have with your save loading. Like before, please keep your saves around. This patch should resolve at least two more cases and, with a little luck, resolve this problem entirely.

We released a patch already which cleaned up one occurrence of this bug, and have another patch, which we’re testing now, in the queue. We apologize for the inconvenience and can’t tell you how much we appreciate your patience! A fix is coming, but we can’t give you an exact ETA yet on when that will be released.

We are looking into exactly what change(s) need to be made so that we can address the screen tearing issue, but it will need further investigation and a lot of testing. Our assessment at the time was that there were acceptable (really minimal) levels of tearing, however, in hindsight it’s clear that we did not evaluate on a large enough number of displays, particularly TVs with higher refresh rates. The solution we chose at the time was to disable v-sync, and we conducted a visual review to assess how bad screen tearing would be throughout the game. Some backstory here: v-sync was turned on during development but was creating a nauseating “rubber-band” like sensation due to performance (framerate) fluctuations. We see and hear your reports of excessive screen tearing on PS5. We wanted to give you an update on where we’re at with various patches and investigations.Īs always, this isn’t everything we’re working on, and we appreciate your continued patience and support while we track down and fix these bugs. It has been a couple of weeks since we last posted to our blog about the issues we’re focused on quickly resolving post-launch.
